Résumé
- Objective
- To obtain employment as an Environment Artist in a workplace that will allow me to adapt and expand my artistic creativity and technical skill
- Employment
- Adayana – Urbana, IL
3D Artist / Courseware Developer (January 2012 - Present)- Create instructionally sound, aesthetically pleasing, web-deployable courses for civilian and military use.
- Conceptualize and develop engaging activities to teach course learning objectives and evaluate learners.
- Game Artist II (February 2010 - November 2011)
- Create immersive 3D environments for interactive courseware.
- Establish pipeline standards and develop tools to enhance productivity and output quality.
- Setup in-house motion capture system for facial and body animation.
- Develop key features, content and user interface for a mobile port of our flagship project (iOS).
- Freelance Artist (January 2007 - Present)
- Web development, graphic design, motion graphics, copywriting and content creation.
- Provide technical consulting services to anticipate obstacles and overcome them with creative solutions.
- Illinois State Water Survey, Center for Watershed Science – Champaign, IL (July 2006 - December 2006)
Data Visualization Programmer
- Develop proprietary software to generate interactive models of USGS digital elevation map data in a real-time OpenGL application with a large array of data manipulation tools and customizable viewing filters.
- Support animation of river data sets to highlight occurrences of river breach.
- Adayana – Urbana, IL
- Skills
- High-poly hard-surface 3D modeling
- Low-poly 3D modeling
- Photo-sourced and hand-painted texturing
- Advanced particle systems and effects scripting
- High-poly hard-surface 3D modeling
- Low-poly 3D modeling
- Photo-sourced and hand-painted texturing
- Advanced particle systems and effects scripting
- Environment creation
- Real-time and precomputed lighting and rendering
- Complex material and real-time shader creation
- Pipeline and tools development
- Software Development:
C/C++, C#, Java, OpenGL, CG, MEL, (X)HTML, CSS, PHP, JavaScript, jQuery, JSON, Python, XML, mySQL
- Software
- AutoDesk Maya
- Adobe Photoshop
- Adobe After Effects
- Pixologic ZBrush
- Unity 3D
- Unreal Development Toolkit
- AutoDesk 3D Studio Max
- AutoDesk Motion Builder
- xNormal, Crazy Bump, NDo
- Education
- Associate in Applied Science – 3D Graphics Programming
Parkland College, Champaign IL
Fall 2004 - 2007
- Associate in Applied Science – 3D Graphics Programming
- References
- Tim Neveu – Adayana Lead Artist
- David Bock – Parkland College
- Alex Jerez – Parkland College
- Contact information available upon request