Résumé
  • Objective
    • To obtain employment as an Environment Artist in a workplace that will allow me to adapt and expand my artistic creativity and technical skill
  • Employment
    • Adayana – Urbana, IL
      3D Artist / Courseware Developer (January 2012 - Present)
      • Create instructionally sound, aesthetically pleasing, web-deployable courses for civilian and military use.
      • Conceptualize and develop engaging activities to teach course learning objectives and evaluate learners.
    • Game Artist II (February 2010 - November 2011)
      • Create immersive 3D environments for interactive courseware.
      • Establish pipeline standards and develop tools to enhance productivity and output quality.
      • Setup in-house motion capture system for facial and body animation.
      • Develop key features, content and user interface for a mobile port of our flagship project (iOS).
    • Freelance Artist (January 2007 - Present)
      • Web development, graphic design, motion graphics, copywriting and content creation.
      • Provide technical consulting services to anticipate obstacles and overcome them with creative solutions.
    • Illinois State Water Survey, Center for Watershed Science – Champaign, IL (July 2006 - December 2006)
      Data Visualization Programmer
      • Develop proprietary software to generate interactive models of USGS digital elevation map data in a real-time OpenGL application with a large array of data manipulation tools and customizable viewing filters.
      • Support animation of river data sets to highlight occurrences of river breach.
  • Skills
    • High-poly hard-surface 3D modeling
    • Low-poly 3D modeling
    • Photo-sourced and hand-painted texturing
    • Advanced particle systems and effects scripting
    • High-poly hard-surface 3D modeling
    • Low-poly 3D modeling
    • Photo-sourced and hand-painted texturing
    • Advanced particle systems and effects scripting
    • Environment creation
    • Real-time and precomputed lighting and rendering
    • Complex material and real-time shader creation
    • Pipeline and tools development
    • Software Development:
      C/C++, C#, Java, OpenGL, CG, MEL, (X)HTML, CSS, PHP, JavaScript, jQuery, JSON, Python, XML, mySQL
  • Software
    • AutoDesk Maya
    • Adobe Photoshop
    • Adobe After Effects
    • Pixologic ZBrush
    • Unity 3D
    • Unreal Development Toolkit
    • AutoDesk 3D Studio Max
    • AutoDesk Motion Builder
    • xNormal, Crazy Bump, NDo
  • Education
    • Associate in Applied Science – 3D Graphics Programming
      Parkland College, Champaign IL
      Fall 2004 - 2007
  • References
    • Tim Neveu – Adayana Lead Artist
    • David Bock – Parkland College
    • Alex Jerez – Parkland College
    • Contact information available upon request